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Thomas Warfield created this game as a continuation of the series starting with the traditional games Busy Aces and Deuces.
The number of tableau piles is again reduced, but now we can build regardless of suit so the game gets a bit easier.
Ephemeral Free Cell is like standard Free Cell, except that one of the cells will vanish after it's first use. You can experiment with different numbers of ephemeral cells.
Only actual cards give you more flexibility, and you don't want to use those. Does manual shuffling make solitaire games play differently than the full randomization normally used in computer games? Tired of getting stuck in deal loops when playing Canfield and Klondike?
Try out our gallery mode variations of Canfield and Klondike.
This is just Beehive with a different user interface: all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.
A three-deck version of Beleaguered Castle invented by Thomas Warfield.
Currently 535 standard solitaire games are supported by Politaire. But it has some unique features: It allows you more latitude to change the rules of the games than any other solitaire program I know of.
There are an awful lot of solitaire programs availables on the net. In fact, all 535 games are created with different combinations of settings on the mind-bogglingly complex option panel.
But with a bit of luck you can open an empty space in your tableau and then things are likely to go smoothly.
Thomas Warfield's combination of Free Cell and Scorpion divides the tableau into two halves, one where we build in alternate colors and move cards by Free Cell rules, one where we build in the same suit and move by Scorpion rules.
Two decks, forty cards in the tableau, eight foundation piles, building down in the same suit. Often it feels like nothing is happening for a long time, and then the game works out after all. This deck compression game was once known as "Idle Year" because it was believed that you could play for a year without winning, but players have now discovered strategies that make it possible to win almost every game.